/* 
 * File:   ClientServerInterface.h
 * Author: Nick
 *
 * Created on 18 April 2011, 10:38 PM
 */

#ifndef NRPSTG_CLIENTSERVERINTERFACE_H
#define	NRPSTG_CLIENTSERVERINTERFACE_H

#include "SceneModel.h"

class ClientToServerInterface {
public:
    ClientToServerInterface();
    virtual ~ClientToServerInterface();

    void block_request(UNIT* coord, UNIT depth, UNIT lod);
    void block(byte* block); //A block as an array of bytes as per the block spec
private:

};

class ServerToClientInterface {
public:
    ServerToClientInterface();
    virtual ~ServerToClientInterface();

    void block_request(UNIT* coord, UNIT depth, UNIT lod);
private:

};

#endif	/* NRPSTG_CLIENTSERVERINTERFACE_H */

